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![]() ![]() ![]() The Supremacy, Harmony and Purity tracks all carry with them their own benefits and aesthetic differences crew in Supremacy fleets, for example, are decked out in futuristic battle armor. That customization starts from the very first screen of Starships, in which you choose your character - each of which carries different starting boons, like extra ships or random tech upgrades - and your Affinity, a system returning from Beyond Earth. Almost every system from Civilization - wonders, technology and so on - provide specific benefits for your ships, rather than more esoteric boosts to your civilization-at-large. Perhaps what's most striking about Starships is how focused it is on RPG-like progression systems for its titular vessels. Sid Meier's Starships, the recently announced downloadable follow-up to last year's Civilization: Beyond Earth, takes the strategy franchise in a bold new direction - where no Civ game has gone before, if you will.ĭuring a PAX South panel, Meier himself ran the crowd through a demonstration of Starships, starting up a new galactic federation from scratch, equipping its fledgling ships with special upgrades and taking them into battle.
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